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Warning: Cannot modify header information - headers already sent by (output started at /var/www/vhosts/oskarvandeventer.nl/twistypedia.oskarvandeventer.nl/includes/session/Session.php:48) in /var/www/vhosts/oskarvandeventer.nl/twistypedia.oskarvandeventer.nl/includes/WebResponse.php on line 74 http://twistypedia.oskarvandeventer.nl/api.php?action=feedcontributions&feedformat=atom&user=OskarTwistypedia - User contributions [en]2026-08-18T15:46:15ZUser contributionsMediaWiki 1.36.1http://twistypedia.oskarvandeventer.nl/index.php?title=Fully_scrambled&diff=249Fully scrambled2018-09-03T14:00:10Z<p>Oskar: </p>
<hr />
<div>A [[twisty puzzle]] is in a fully-scrambled state if it can no longer be solved if any pair of adjacent pieces is glued together. A puzzle can be fully scrambled if it has at least one fully-scrambled state.<br />
<br />
The concept of "fully scrambled" was discussed at the [http://twistypuzzles.com/forum/viewtopic.php?f=1&t=33314 Twisty Puzzles Forum]. Quarkboy provided the following [http://twistypuzzles.com/forum/viewtopic.php?p=379447#p379447 more comprehensive definition]: A puzzle is in a fully scrambled state when no pair of adjacent pieces is in the same way adjacent as in a solved state at all times during a sequence of moves that solves the puzzle, for ALL possible sequences of moves that solve the puzzle from this state. Quarkboy also [http://twistypuzzles.com/forum/viewtopic.php?p=379483#p379483 noted] that there are multiple perspectives on the concept of fully scrambled:<br />
# Mechanically / Group Theoretically: The above definition.<br />
# Puzzle-ness-y: Is it in a state such that it takes some thinking to solve it? For example, a puzzle with 2 axis and only 2 moves at any time means there is never any choice in your move, either go forward or backward in the state chain which is a loop. That could be a puzzle which can be "fully scrambled" in the sense of #1 (you can split apart all the pieces), but can you really call it "scrambled" when there is no logic required to return them to the solved position?<br />
# Competition Fairness: Speed solving cubes fairly requires some notion of a sufficiently scrambled cube for fairness based on some measure of how difficult a state is to solve. This would seem to me to be highly puzzle dependent.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Fully_scrambled&diff=248Fully scrambled2018-09-03T13:55:16Z<p>Oskar: Created page with "A puzzle is in a fully-scrambled state if it can no longer be solved if any pair of adjacent pieces is glued together. A puzzle can be fully scrambled if it has at least one f..."</p>
<hr />
<div>A puzzle is in a fully-scrambled state if it can no longer be solved if any pair of adjacent pieces is glued together. A puzzle can be fully scrambled if it has at least one fully-scrambled state.<br />
<br />
The concept of "fully scrambled" was discussed at the [http://twistypuzzles.com/forum/viewtopic.php?f=1&t=33314 Twisty Puzzles Forum]. Quarkboy provided the following [http://twistypuzzles.com/forum/viewtopic.php?p=379447#p379447 more comprehensive definition]: A puzzle is in a fully scrambled state when no pair of adjacent pieces is in the same way adjacent as in a solved state at all times during a sequence of moves that solves the puzzle, for ALL possible sequences of moves that solve the puzzle from this state. Quarkboy also [http://twistypuzzles.com/forum/viewtopic.php?p=379483#p379483 noted] that there are multiple perspectives on the concept of fully scrambled:<br />
# Mechanically / Group Theoretically: The above definition.<br />
# Puzzle-ness-y: Is it in a state such that it takes some thinking to solve it? For example, a puzzle with 2 axis and only 2 moves at any time means there is never any choice in your move, either go forward or backward in the state chain which is a loop. That could be a puzzle which can be "fully scrambled" in the sense of #1 (you can split apart all the pieces), but can you really call it "scrambled" when there is no logic required to return them to the solved position?<br />
# Competition Fairness: Speed solving cubes fairly requires some notion of a sufficiently scrambled cube for fairness based on some measure of how difficult a state is to solve. This would seem to me to be highly puzzle dependent.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Twistypedia&diff=247Twistypedia2018-09-03T13:46:07Z<p>Oskar: </p>
<hr />
<div>Twistypedia is a collection of terminology developed by twisty puzzle designers and enthusiasts at the [http://twistypuzzles.com/Forum: Twisty Puzzles Forum].<br />
<br />
[[File:Information-and-or-images-contributed-by-TwistyPuzzles-com.gif|link=http://twistypuzzles.com/forum/|Twisty Puzzles Forum]]<br />
<br />
== Rules of Twistypedia ==<br />
<br />
Please use Twistypedia only for twisty-puzzle design and mechanism terminology. Not for solving, algorithms, discussions, collecting, designers, individual puzzles, ...<br />
<br />
Thank you.<br />
<br />
Oskar<br />
<br />
== Alphabetical index ==<br />
<br />
[[Active cut]]<br />
<br />
[[Active layer]]<br />
<br />
[[Augmented-(puzzle name)]]<br />
<br />
[[Ball cut]]<br />
<br />
[[Bandaging]]<br />
<br />
[[Boublesizing]]<br />
<br />
[[Bubbloid]]<br />
<br />
[[Coloration]]<br />
<br />
[[Complex-(puzzle name)]] <br />
<br />
[[Composite cut]]<br />
<br />
[[Corner-turning]]<br />
<br />
[[Cuboid]]<br />
<br />
[[Curvy cut]]<br />
<br />
[[Cut]]<br />
<br />
[[Cut curve]]<br />
<br />
[[Deep cut]]<br />
<br />
[[Deeper-than-origin cut]]<br />
<br />
[[Doctrinaire]]<br />
<br />
[[Edge-turning]]<br />
<br />
[[Equator]]<br />
<br />
[[Face-turning]]<br />
<br />
[[Floppy]]<br />
<br />
[[Fudging]]<br />
<br />
[[Fully functional]]<br />
<br />
[[Fully scrambled]]<br />
<br />
[[Fusing]]<br />
<br />
[[Gearing]]<br />
<br />
[[Hidden bandaging]]<br />
<br />
[[Higher order]]<br />
<br />
[[Holding Point]]<br />
<br />
[[Hollow]]<br />
<br />
[[Imaginary Piece]]<br />
<br />
[[Jumbling]]<br />
<br />
[[Knock-off]]<br />
<br />
[[Knucklehead]]<br />
<br />
[[Mixup]]<br />
<br />
[[Mod|Mod/modification]]<br />
<br />
[[Multi-origin]]<br />
<br />
[[Multi-(puzzle name)]]<br />
<br />
[[NHP]]<br />
<br />
[[Non doctrinaire]]<br />
<br />
[[Offset cut]]<br />
<br />
[[Olzing]]<br />
<br />
[[Open]]<br />
<br />
[[Order]]<br />
<br />
[[Origin]]<br />
<br />
[[Origin cut]]<br />
<br />
[[Parent jumbling puzzle]]<br />
<br />
[[Pillowing]]<br />
<br />
[[Proportional]]<br />
<br />
[[Real Piece]]<br />
<br />
[[Rotation axis]]<br />
<br />
[[Shallow cut]]<br />
<br />
[[Shape mod]]<br />
<br />
[[Shape-shifting]]<br />
<br />
[[Shells mechanism]]<br />
<br />
[[Siamese]]<br />
<br />
[[Slice cut]]<br />
<br />
[[Slice only]]<br />
<br />
[[Sticker mod]]<br />
<br />
[[Stored cut]]<br />
<br />
[[Straight cut]]<br />
<br />
[[Super-(puzzle name)]]<br />
<br />
[[Super Augmented-(puzzle name)]]<br />
<br />
[[Super Complex-(puzzle name)]] <br />
<br />
[[Super Multi-(puzzle name)]]<br />
<br />
[[Transformation]]<br />
<br />
[[Twisty puzzle]]<br />
<br />
[[Unbandaging]]<br />
<br />
[[Vertex-turning]]<br />
<br />
[[Virtual Piece]]<br />
<br />
[[Void]]<br />
<br />
[[ZHP]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Knucklehead&diff=245Knucklehead2013-10-27T14:38:45Z<p>Oskar: Typo correction</p>
<hr />
<div>Knucklehead is a term in twistypuzzles coined by Bram Cohen to describe the particular mechanism of the [http://www.puzzleforge.com/main/index.php?option=com_content&view=article&id=45&Itemid=54 first functional Pentultimate] (by Jason Smith).<br />
It is a term used not with scorn, but great affection and wonder at the persistence and insanity to go where others would never tread for sound and sensible reasons.<br />
<br />
== Knucklehead mech ==<br />
A mechanism others had roundly discarded as completely impractical, created only with great time, expense and effort.<br />
<br />
Source: http://twistypuzzles.com/forum/viewtopic.php?p=122803#p122803<br />
<br />
== Knucklehead endeavor ==<br />
Pursuit or completion of a series generally thought to be far too difficult, expensive or time consuming to ever be practical.<br />
<br />
Source: http://twistypuzzles.com/forum/viewtopic.php?p=307786#p307786</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Project:Privacy_policy&diff=242Project:Privacy policy2013-10-05T14:12:35Z<p>Oskar: Typo: cookies</p>
<hr />
<div>Twistypedia has no privacy policy, other than following the law, applying common sense and doing no evil.<br />
<br />
Twistypedia runs on Wikimedia software, which uses cookies in order to log in and link your edits to a user account. Read [http://en.wikipedia.org/wiki/Wikipedia:FAQ/Technical#Does_Wikipedia_use_cookies.3F here] for more details.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Project:About&diff=241Project:About2013-10-05T14:11:35Z<p>Oskar: </p>
<hr />
<div>Twistypedia was created by Oskar van Deventer on 9 May 2013.<br />
<br />
Click [http://oskarvandeventer.nl/index_contact.php?subject=Twistypedia here] to email Oskar.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Project:Administrators&diff=240Project:Administrators2013-10-05T14:10:24Z<p>Oskar: Admin page to contact Oskar</p>
<hr />
<div>Administrator: Oskar van Deventer<br />
<br />
Click [http://oskarvandeventer.nl/index_contact.php?subject=Twistypedia here] to email Oskar</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Deep_cut&diff=207Deep cut2013-07-14T18:19:02Z<p>Oskar: </p>
<hr />
<div>See also [[origin cut]].<br />
==Deep cut (of a puzzle)==<br />
A puzzle cut where the cutting surface divides two isomorphic groups.<br />
<br />
Note there is continued discussion on whether this surface must be planar and/or pass through the puzzle origin.<br />
<br />
Source: http://twistypuzzles.com/forum/viewtopic.php?f=1&t=11001<br />
<br />
==Deep cut puzzle==<br />
A puzzle comprised of only deep cuts (see above).<br />
The 2x2x2 and Skew are two examples of deep cut puzzles. The 4x4x4 has all the 2x2x2's deep cuts but also has shallow cuts so it is not considered fully deep cut.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Deep_cut&diff=206Deep cut2013-07-14T18:18:47Z<p>Oskar: </p>
<hr />
<div>See also[[origin cut]].<br />
==Deep cut (of a puzzle)==<br />
A puzzle cut where the cutting surface divides two isomorphic groups.<br />
<br />
Note there is continued discussion on whether this surface must be planar and/or pass through the puzzle origin.<br />
<br />
Source: http://twistypuzzles.com/forum/viewtopic.php?f=1&t=11001<br />
<br />
==Deep cut puzzle==<br />
A puzzle comprised of only deep cuts (see above).<br />
The 2x2x2 and Skew are two examples of deep cut puzzles. The 4x4x4 has all the 2x2x2's deep cuts but also has shallow cuts so it is not considered fully deep cut.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Origin_cut&diff=205Origin cut2013-07-14T18:18:23Z<p>Oskar: </p>
<hr />
<div>[[Cut curve]] that includes the [[rotation axis]] and covers exactly 180 degrees from the [[origin]], see example below.<br />
<br />
[[File:Classifying TP cuts - Origin cut.jpg|link=http://twistypuzzles.com/forum/viewtopic.php?p=299395#p299395|Origin cut]]<br />
<br />
See also [[deep cut]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Bubbloid&diff=199Bubbloid2013-05-20T10:29:09Z<p>Oskar: </p>
<hr />
<div>Where as a [[cuboid]] is a block shaped puzzle with face turns a bubbloid is a block shaped puzzle with [[Corner-turning|corner-turns]]. It has been [[Boublesizing]] specifically via the use of spherical (bubble shaped) cuts centered on the corners.<br />
<br />
First use by Carl Hoff [http://twistypuzzles.com/forum/viewtopic.php?f=15&t=23765 here].<br />
<br />
[[File:Bubbloid112B.png|200px|thumb|left|Bubbloid112]] [[File:Bubbloid122C.png|200px|thumb|left|Bubbloid122]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Help:Contents&diff=198Help:Contents2013-05-20T10:22:23Z<p>Oskar: Created page with "Twistypedia is using [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] software. [http://www.mediawiki.org/wiki/Help:Contents General syntax] [http://www.mediawiki.org/wik..."</p>
<hr />
<div>Twistypedia is using [http://www.mediawiki.org/wiki/MediaWiki MediaWiki] software.<br />
<br />
[http://www.mediawiki.org/wiki/Help:Contents General syntax]<br />
<br />
[http://www.mediawiki.org/wiki/Help:Links Making links]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Bubbloid&diff=197Bubbloid2013-05-20T10:15:17Z<p>Oskar: </p>
<hr />
<div>Where as a [[cuboid]] is a block shaped puzzle with face turns a bubbloid is a block shaped puzzle with [[Corner-turning|corner-turns]]. It has been [[Boublesizing]] specifically via the use of spherical (bubble shaped) cuts centered on the corners.<br />
<br />
[[File:Bubbloid112B.png|200px|thumb|left|Bubbloid112]] [[File:Bubbloid122C.png|200px|thumb|left|Bubbloid122]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Corner-turning&diff=196Corner-turning2013-05-20T10:13:52Z<p>Oskar: </p>
<hr />
<div>Any puzzle that can rotate pieces around a corner. Also called [[Vertex-turning]].<br />
<br />
Source: http://twistypuzzles.com/forum/viewtopic.php?f=1&t=17894</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Vertex-turning&diff=195Vertex-turning2013-05-20T10:13:34Z<p>Oskar: </p>
<hr />
<div>Any puzzle that can rotate pieces around a vertex. Also called [[Corner-turning]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Gearing&diff=186Gearing2013-05-12T20:32:52Z<p>Oskar: </p>
<hr />
<div>Using Gears to connect parts of a [[twisty puzzle]] with other parts, see example below. Gearing is often considered as a form of [[bandaging]].<br />
<br />
[[File:Gear Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1501|Gear Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Twistypedia&diff=185Twistypedia2013-05-12T20:32:24Z<p>Oskar: </p>
<hr />
<div>Twistypedia is a collection of terminology developed by twisty puzzle designers and enthusiasts at the [http://twistypuzzles.com/Forum: Twisty Puzzles Forum].<br />
<br />
[[File:Information-and-or-images-contributed-by-TwistyPuzzles-com.gif|link=http://twistypuzzles.com/forum/|Twisty Puzzles Forum]]<br />
<br />
== Rules of Twistypedia ==<br />
<br />
Please use Twistypedia only for twisty-puzzle design and mechanism terminology. Not for solving, algorithms, discussions, collecting, designers, individual puzzles, ...<br />
<br />
Thank you.<br />
<br />
Oskar<br />
<br />
== Alphabetical index ==<br />
<br />
[[Active cut]]<br />
<br />
[[Active layer]]<br />
<br />
[[Ball cut]]<br />
<br />
[[Bandaging]]<br />
<br />
[[Boublesizing]]<br />
<br />
[[Coloration]]<br />
<br />
[[Composite cut]]<br />
<br />
[[Corner-turning]]<br />
<br />
[[Cuboid]]<br />
<br />
[[Curvy cut]]<br />
<br />
[[Cut]]<br />
<br />
[[Cut curve]]<br />
<br />
[[Deep cut]]<br />
<br />
[[Deeper-than-origin cut]]<br />
<br />
[[Doctrinaire]]<br />
<br />
[[Edge-turning]]<br />
<br />
[[Equator]]<br />
<br />
[[Face-turning]]<br />
<br />
[[Floppy]]<br />
<br />
[[Fudging]]<br />
<br />
[[Fully functional]]<br />
<br />
[[Fusing]]<br />
<br />
[[Gearing]]<br />
<br />
[[Hidden bandaging]]<br />
<br />
[[Higher order]]<br />
<br />
[[Hollow]]<br />
<br />
[[Jumbling]]<br />
<br />
[[Knock-off]]<br />
<br />
[[Mixup]]<br />
<br />
[[Mod|Mod/modification]]<br />
<br />
[[Multi-origin]]<br />
<br />
[[Non doctrinaire]]<br />
<br />
[[Offset cut]]<br />
<br />
[[Olzing]]<br />
<br />
[[Open]]<br />
<br />
[[Order]]<br />
<br />
[[Origin]]<br />
<br />
[[Origin cut]]<br />
<br />
[[Parent jumbling puzzle]]<br />
<br />
[[Pillowing]]<br />
<br />
[[Proportional]]<br />
<br />
[[Rotation axis]]<br />
<br />
[[Shallow cut]]<br />
<br />
[[Shape mod]]<br />
<br />
[[Shape-shifting]]<br />
<br />
[[Shells mechanism]]<br />
<br />
[[Siamese]]<br />
<br />
[[Slice cut]]<br />
<br />
[[Slice only]]<br />
<br />
[[Sticker mod]]<br />
<br />
[[Stored cut]]<br />
<br />
[[Straight cut]]<br />
<br />
[[Transformation]]<br />
<br />
[[Twisty puzzle]]<br />
<br />
[[Unbandaging]]<br />
<br />
[[Void]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Higher_order&diff=184Higher order2013-05-12T20:31:35Z<p>Oskar: </p>
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<div>[[Order]] larger than 1. The example below has [[order]]=2.<br />
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[[File:Gigaminx.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1475|Gigaminx]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Gigaminx.jpg&diff=183File:Gigaminx.jpg2013-05-12T20:30:48Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1475</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1475</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Order&diff=182Order2013-05-12T20:29:37Z<p>Oskar: Created page with "Number of layers/cuts when starting counting from the origin. A classic 3x3x3 Rubik's Cube has order=1. A 5x5x5 has order=2, and hence it is a [[higher order|highe..."</p>
<hr />
<div>Number of layers/[[cut|cuts]] when starting counting from the [[origin]]. A classic 3x3x3 Rubik's Cube has order=1. A 5x5x5 has order=2, and hence it is a [[higher order|higher-order]] [[twisty puzzle]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Mixup&diff=181Mixup2013-05-12T20:27:06Z<p>Oskar: Created page with "Mechanism that enables more turns than are visible at first glance, see example below. [[File:Mixup Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1507|Mixup ..."</p>
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<div>Mechanism that enables more turns than are visible at first glance, see example below.<br />
<br />
[[File:Mixup Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1507|Mixup Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Mixup_Cube.jpg&diff=180File:Mixup Cube.jpg2013-05-12T20:26:33Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1507</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1507</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Shells_mechanism&diff=179Shells mechanism2013-05-12T20:23:52Z<p>Oskar: Created page with "Mechanism with cut curves that consist of circle sections centered around the origin and lines connecting those."</p>
<hr />
<div>Mechanism with [[cut curve|cut curves]] that consist of circle sections centered around the [[origin]] and lines connecting those.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Proportional&diff=178Proportional2013-05-12T20:22:38Z<p>Oskar: Created page with "Twisty puzzle in which all the visible pieces have the same size."</p>
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<div>[[Twisty puzzle]] in which all the visible pieces have the same size.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Pillowing&diff=177Pillowing2013-05-12T20:22:01Z<p>Oskar: Created page with ""Inflating" the faces of a twisty puzzle in order to make it look more proportional, see example below. [[File:7x7x7.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle...."</p>
<hr />
<div>"Inflating" the faces of a [[twisty puzzle]] in order to make it look more [[proportional]], see example below.<br />
<br />
[[File:7x7x7.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1486|7x7x7]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:7x7x7.jpg&diff=176File:7x7x7.jpg2013-05-12T20:21:34Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1486</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1486</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Hidden_bandaging&diff=175Hidden bandaging2013-05-12T20:19:44Z<p>Oskar: Created page with "Bandaging that cannot be seen from the outside of the twisty puzzle. Glueing a center to the core of a classic 3x3x3 Rubik's Cube would result in hidden bandaging."</p>
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<div>[[Bandaging]] that cannot be seen from the outside of the [[twisty puzzle]]. Glueing a center to the core of a classic 3x3x3 Rubik's Cube would result in hidden bandaging.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Geared_bandaging&diff=174Geared bandaging2013-05-12T20:18:28Z<p>Oskar: Created page with "Bandaging by using gearing."</p>
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<div>[[Bandaging]] by using [[gearing]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Gearing&diff=173Gearing2013-05-12T20:17:55Z<p>Oskar: Created page with "Using Gears to connect parts of a twisty puzzle with other parts, see example below. [[File:Gear Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1501|Gear ..."</p>
<hr />
<div>Using Gears to connect parts of a [[twisty puzzle]] with other parts, see example below.<br />
<br />
[[File:Gear Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1501|Gear Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Gear_Cube.jpg&diff=172File:Gear Cube.jpg2013-05-12T20:17:29Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1501</p>
<hr />
<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1501</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Floppy&diff=171Floppy2013-05-12T20:15:25Z<p>Oskar: Created page with "Using minimal volume to connect a piece to the rest of the twisty puzzle, see example below. [[File:Floppy Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=..."</p>
<hr />
<div>Using minimal volume to connect a piece to the rest of the [[twisty puzzle]], see example below.<br />
<br />
[[File:Floppy Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1677|Floppy Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Floppy_Cube.jpg&diff=170File:Floppy Cube.jpg2013-05-12T20:14:56Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1677</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1677</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Hollow&diff=169Hollow2013-05-12T20:13:14Z<p>Oskar: Created page with "Removing all non-essential volume from a twisty puzzle, leaving only a wire frame, see example below. [[File:Hollow Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle...."</p>
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<div>Removing all non-essential volume from a [[twisty puzzle]], leaving only a wire frame, see example below.<br />
<br />
[[File:Hollow Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1740|Hollow Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Hollow_Cube.jpg&diff=168File:Hollow Cube.jpg2013-05-12T20:12:44Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1740</p>
<hr />
<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1740</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Void&diff=167Void2013-05-12T20:10:51Z<p>Oskar: Created page with "Eliminating the turning center of a twisty puzzle, see example below. Void Cube"</p>
<hr />
<div>Eliminating the turning center of a [[twisty puzzle]], see example below.<br />
<br />
[[File:Void Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1585|Void Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Void_Cube.jpg&diff=166File:Void Cube.jpg2013-05-12T20:10:14Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1585</p>
<hr />
<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1585</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Fudging&diff=165Fudging2013-05-12T20:07:13Z<p>Oskar: Created page with "Playing with the geometry of a twisty puzzle to make something fit or turn that would otherwise not fit or turn, see example below. [[File:Illegal Cube.jpg|link=http://tw..."</p>
<hr />
<div>Playing with the geometry of a [[twisty puzzle]] to make something fit or turn that would otherwise not fit or turn, see example below.<br />
<br />
[[File:Illegal Cube.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1802|Illegal Cube]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Illegal_Cube.jpg&diff=164File:Illegal Cube.jpg2013-05-12T20:06:44Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1802</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1802</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Slice_only&diff=163Slice only2013-05-12T20:03:17Z<p>Oskar: </p>
<hr />
<div>[[Twisty puzzle]] with only [[slice cut|slice cuts]], see example below. Slice-only puzzles are typically considered [[bandaging|bandaged]] as some layers cannot move independently.<br />
<br />
[[File:Slice 7x7x7.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=3582|Slice 7x7x7]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Slice_only&diff=162Slice only2013-05-12T20:02:42Z<p>Oskar: Created page with "Twisty puzzle with only slice cuts, see example below. Slice only puzzle are typically considered bandaged as some layers cannot move indep..."</p>
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<div>[[Twisty puzzle]] with only [[slice cut|slice cuts]], see example below. [[Slice only]] puzzle are typically considered [[bandaging|bandaged]] as some layers cannot move independently.<br />
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[[File:Slice 7x7x7.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=3582|Slice 7x7x7]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Slice_7x7x7.jpg&diff=161File:Slice 7x7x7.jpg2013-05-12T20:02:16Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=3582</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=3582</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Cut&diff=160Cut2013-05-12T19:59:23Z<p>Oskar: </p>
<hr />
<div>Part of the [[cut curve]] that is visible at the outside of the puzzle. A cut can be an [[active cut]] or a [[stored cut]]. A cut can be a [[straight cut]] or a [[curvy cut]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Curvy_cut&diff=159Curvy cut2013-05-12T19:58:34Z<p>Oskar: Created page with "Cut that is not in a flat plane. Often conical. Opposite of straight cut. The example below has curvy cuts. [[File:Curvy Copter.jpg|link=http://twistypuzzles.com/cgi-..."</p>
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<div>[[Cut]] that is not in a flat plane. Often conical. Opposite of [[straight cut]]. The example below has curvy cuts.<br />
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[[File:Curvy Copter.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1574|Curvy Copter]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Curvy_Copter.jpg&diff=158File:Curvy Copter.jpg2013-05-12T19:58:04Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1574</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1574</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Straight_cut&diff=157Straight cut2013-05-12T19:55:37Z<p>Oskar: Created page with "Cut that is in a flat plane. A classic 3x3x3 Rubik's Cube has straight cuts. Opposite of curvy cut."</p>
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<div>[[Cut]] that is in a flat plane. A classic 3x3x3 Rubik's Cube has straight cuts. Opposite of [[curvy cut]].</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Twistypedia&diff=156Twistypedia2013-05-12T19:54:19Z<p>Oskar: </p>
<hr />
<div>Twistypedia is a collection of terminology developed by twisty puzzle designers and enthusiasts at the [http://twistypuzzles.com/Forum: Twisty Puzzles Forum].<br />
<br />
[[File:Information-and-or-images-contributed-by-TwistyPuzzles-com.gif|link=http://twistypuzzles.com/forum/|Twisty Puzzles Forum]]<br />
<br />
== Rules of Twistypedia ==<br />
<br />
Please use Twistypedia only for twisty-puzzle design and mechanism terminology. Not for solving, algorithms, discussions, collecting, designers, individual puzzles, ...<br />
<br />
Thank you.<br />
<br />
Oskar<br />
<br />
== Alphabetical index ==<br />
<br />
[[Active cut]]<br />
<br />
[[Active layer]]<br />
<br />
[[Ball cut]]<br />
<br />
[[Bandaging]]<br />
<br />
[[Boublesizing]]<br />
<br />
[[Coloration]]<br />
<br />
[[Composite cut]]<br />
<br />
[[Corner-turning]]<br />
<br />
[[Cuboid]]<br />
<br />
[[Curvy cut]]<br />
<br />
[[Cut]]<br />
<br />
[[Cut curve]]<br />
<br />
[[Deep cut]]<br />
<br />
[[Deeper-than-origin cut]]<br />
<br />
[[Doctrinaire]]<br />
<br />
[[Edge-turning]]<br />
<br />
[[Equator]]<br />
<br />
[[Face-turning]]<br />
<br />
[[Floppy]]<br />
<br />
[[Fudging]]<br />
<br />
[[Fully functional]]<br />
<br />
[[Fusing]]<br />
<br />
[[Gearing]]<br />
<br />
[[Geared bandaging]]<br />
<br />
[[Hidden bandaging]]<br />
<br />
[[Higher order]]<br />
<br />
[[Hollow]]<br />
<br />
[[Jumbling]]<br />
<br />
[[Knock-off]]<br />
<br />
[[Mixup]]<br />
<br />
[[Mod|Mod/modification]]<br />
<br />
[[Multi-origin]]<br />
<br />
[[Non doctrinaire]]<br />
<br />
[[Offset cut]]<br />
<br />
[[Olzing]]<br />
<br />
[[Open]]<br />
<br />
[[Order]]<br />
<br />
[[Origin]]<br />
<br />
[[Origin cut]]<br />
<br />
[[Parent jumbling puzzle]]<br />
<br />
[[Pillowing]]<br />
<br />
[[Proportional]]<br />
<br />
[[Rotation axis]]<br />
<br />
[[Shallow cut]]<br />
<br />
[[Shape mod]]<br />
<br />
[[Shape-shifting]]<br />
<br />
[[Shells mechanism]]<br />
<br />
[[Siamese]]<br />
<br />
[[Slice cut]]<br />
<br />
[[Slice only]]<br />
<br />
[[Sticker mod]]<br />
<br />
[[Stored cut]]<br />
<br />
[[Straight cut]]<br />
<br />
[[Transformation]]<br />
<br />
[[Twisty puzzle]]<br />
<br />
[[Unbandaging]]<br />
<br />
[[Void]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Knock-off&diff=155Knock-off2013-05-12T19:49:35Z<p>Oskar: </p>
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<div>Illegal reuse of intellectual property of the original inventor of a puzzle, its mechanism or its looks, infringing copyright, patent, trademark or other. The [http://twistypuzzles.com/forum/viewtopic.php?f=1&t=12721 knock-off policy] of the Twisty Puzzles Forum provides a good view of what constitutes a knock-off.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Knock-off&diff=154Knock-off2013-05-12T19:49:03Z<p>Oskar: Created page with "Illegal reuse of intellectual property of the original inventor of a puzzle, its mechanism or its looks, infringing copyright, patent, trademark or other. The [[http://twistyp..."</p>
<hr />
<div>Illegal reuse of intellectual property of the original inventor of a puzzle, its mechanism or its looks, infringing copyright, patent, trademark or other. The [[http://twistypuzzles.com/forum/viewtopic.php?f=1&t=12721 knock-off policy]] of the Twisty Puzzles Forum provides a good view of what constitutes a knock-off.</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=Siamese&diff=153Siamese2013-05-12T19:45:18Z<p>Oskar: Created page with "Fusing two identical twisty puzzles, see example below. Siamese 4x4x4"</p>
<hr />
<div>[[Fusing]] two identical [[twisty puzzle|twisty puzzles]], see example below.<br />
<br />
[[File:Siamese 4x4x4.jpg|link=http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1615|Siamese 4x4x4]]</div>Oskarhttp://twistypedia.oskarvandeventer.nl/index.php?title=File:Siamese_4x4x4.jpg&diff=152File:Siamese 4x4x4.jpg2013-05-12T19:44:46Z<p>Oskar: Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1615</p>
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<div>Source: http://twistypuzzles.com/cgi-bin/puzzle.cgi?pkey=1615</div>Oskar Warning: Cannot modify header information - headers already sent by (output started at /var/www/vhosts/oskarvandeventer.nl/twistypedia.oskarvandeventer.nl/includes/session/Session.php:48) in /var/www/vhosts/oskarvandeventer.nl/twistypedia.oskarvandeventer.nl/includes/WebResponse.php on line 74